Command Processor | HQ3 |
Geometry Engine | 1x GE11 (480 MFlops) |
Raster Engine | 1x RE4 120 Million pixels/second |
Texture Engine | 1x mit 1 MB Texture-RAM (max. 4 MB) |
Max Framebuffer Memory Size | 13.5 MB |
Live Video port | ja |
X Lines | 3D Depth Cued GZ Lines | Flat Tri Strips No Z | Lit GZ Tri/sec | Lit Tex GZ Tri/sec | Lit GZ Indep Quads |
3.26 M | 1.88 M | 1.5 M | 1.02 M | 652 K | 300 K |
GF Pix/sec | Tex GFZ Pix/sec | Conv (3x3) | Conv (5x5) | Color Lookups/sec |
120 M | 68.5 M | 20 M | 20 M | 50 M |
DX | CDRS | DRV | ADVS | Light |
7.4 | 32.36 | 4.62 | 10.90 | 0.97 |